Thanks, its a beginning. This was my 4th try at it. When I learned something new, I wanted to apply it. It still needs work and I'll probably redo it all over again and add lots more.
It's all about pushing yourself ... and it never stops. I'm making a virtual set for a proposed TV reality game show. I've been "finishing" it for a week now and every time I think it's done I need to change a shader or tweak the lighting ... When it's "done" I'll post a render. ;-)
Great job Krayonzilla! Maybe higher poly than it really needs to be. But I can tell it taught you a lot.
ReplyDeleteI may save it off and do a "paint into" for the hell of it.
Send a finish through that will give a larger image when you click. Label it high rez so that shows on the thumbnail
Nice work Jim! Your 3D mojo is coming along nicely! See you at the Con!
ReplyDeleteThanks for sharing!
Looks great Jim!
ReplyDeleteThanks, its a beginning. This was my 4th try at it. When I learned something new, I wanted to apply it. It still needs work and I'll probably redo it all over again and add lots more.
ReplyDeleteIt's all about pushing yourself ... and it never stops. I'm making a virtual set for a proposed TV reality game show. I've been "finishing" it for a week now and every time I think it's done I need to change a shader or tweak the lighting ... When it's "done" I'll post a render. ;-)
ReplyDeleteSweet! Post more! I don't know much about poly counts so I can't really comment. More more!
ReplyDeleteMy poly count isn't that high. Except on the pillars. The guys at the school say I build pretty clean.
ReplyDelete