Here's a fussy little shading exercise of a another mythological creature. And this one is a more fun sketchier drawing with lots of action. I used to make sound effects when I drew stuff like this... oh hell, I still do.
I would like a Ron Thompson comic book based on the adventures of his pewter board game characters. These drawings are a clinic on taking a little smidge of reference and going way out, producing something brand new.
Both creatures are from the game. Even the poses of the tentacles and the small ship about to be devoured are part of the model. So a bunch of credit goes to the game artist, his name is Miguel Coimbra.
Clearly, I prefer to draw stuff already there. But I'll take a shot at coming up with some simple narrative and design.
I looked up Miguel Coimbra, expecting to see sculpture. I think he's an illustrator that is a go to guy for concepting the 2d vision of the characters. Here's one page with a pirce built from his art.
They consider the sculptors as "wrists" I guess. The creative vision being the 2d work. The execution in sculpt form just a matter of measuring and craft.
Hmmm. I must have made it up. I thought it was a term animators use to denote less thoughtful , drawing work. The easier in-betweener work done by wrists. I can't find it on google.
I would like a Ron Thompson comic book based on the adventures of his pewter board game characters.
ReplyDeleteThese drawings are a clinic on taking a little smidge of reference and going way out, producing something brand new.
I like both but the Octopus is crazy fun. Do you look at them with a magnifying glass at all?
ReplyDeleteSmall things close up are the only things I can see without optical enhancing devices like magnifiers or glasses.
ReplyDelete... well, I'd still use a microscope to study cells.
ReplyDeleteThe octopus is fabulous... all those teeth!
ReplyDeleteI think Ellis' idea of a comic about pewter game pieces is brilliant! Do it!
The little splashes around the boat oars give a cartoony spinning feet before a run effect.
ReplyDeleteOh sweet Jeezus I love these....
ReplyDeleteThe centaur is great, so very fierce. The gigantic octopus monster is frightening yet humorous, was this a game piece as well?
ReplyDeleteYou don't have to do a whole comic book but perhaps a strip or single panel comic. Maybe add dialog and the sound effects.
these are great Ron, keep doing them
ReplyDeleteBoth creatures are from the game. Even the poses of the tentacles and the small ship about to be devoured are part of the model. So a bunch of credit goes to the game artist, his name is Miguel Coimbra.
ReplyDeleteClearly, I prefer to draw stuff already there. But I'll take a shot at coming up with some simple narrative and design.
Those sound like some very interesting game pieces! Can't wait to see more.
ReplyDeleteI looked up Miguel Coimbra, expecting to see sculpture. I think he's an illustrator that is a go to guy for concepting the 2d vision of the characters.
ReplyDeleteHere's one page with a pirce built from his art.
Hmmm. His website is all painted concept art but no mention of 3D work. The only credit on the rule book for art is Miguel Coimbra.
ReplyDeleteThey consider the sculptors as "wrists" I guess. The creative vision being the 2d work. The execution in sculpt form just a matter of measuring and craft.
ReplyDeleteWrists. I haven't heard that term before.
ReplyDeleteHmmm. I must have made it up. I thought it was a term animators use to denote less thoughtful , drawing work. The easier in-betweener work done by wrists. I can't find it on google.
ReplyDelete"Wrists"--HA!
ReplyDelete