Saturday, October 16, 2010

More Fantasy

Here's a fussy little shading exercise of a another mythological creature.

And this one is a more fun sketchier drawing with lots of action. I used to make sound effects when I drew stuff like this... oh hell, I still do.


17 comments:

  1. I would like a Ron Thompson comic book based on the adventures of his pewter board game characters.
    These drawings are a clinic on taking a little smidge of reference and going way out, producing something brand new.

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  2. I like both but the Octopus is crazy fun. Do you look at them with a magnifying glass at all?

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  3. Small things close up are the only things I can see without optical enhancing devices like magnifiers or glasses.

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  4. ... well, I'd still use a microscope to study cells.

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  5. The octopus is fabulous... all those teeth!

    I think Ellis' idea of a comic about pewter game pieces is brilliant! Do it!

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  6. The little splashes around the boat oars give a cartoony spinning feet before a run effect.

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  7. The centaur is great, so very fierce. The gigantic octopus monster is frightening yet humorous, was this a game piece as well?

    You don't have to do a whole comic book but perhaps a strip or single panel comic. Maybe add dialog and the sound effects.

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  8. these are great Ron, keep doing them

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  9. Both creatures are from the game. Even the poses of the tentacles and the small ship about to be devoured are part of the model. So a bunch of credit goes to the game artist, his name is Miguel Coimbra.

    Clearly, I prefer to draw stuff already there. But I'll take a shot at coming up with some simple narrative and design.

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  10. Those sound like some very interesting game pieces! Can't wait to see more.

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  11. I looked up Miguel Coimbra, expecting to see sculpture. I think he's an illustrator that is a go to guy for concepting the 2d vision of the characters.
    Here's one page with a pirce built from his art.

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  12. Hmmm. His website is all painted concept art but no mention of 3D work. The only credit on the rule book for art is Miguel Coimbra.

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  13. They consider the sculptors as "wrists" I guess. The creative vision being the 2d work. The execution in sculpt form just a matter of measuring and craft.

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  14. Wrists. I haven't heard that term before.

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  15. Hmmm. I must have made it up. I thought it was a term animators use to denote less thoughtful , drawing work. The easier in-betweener work done by wrists. I can't find it on google.

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